g047r4p3r Administrator
Posts : 134 Join date : 2010-01-12 Age : 37 Location : Eatonville, WA
| Subject: Merchant Prices Tue Mar 08, 2011 8:29 pm | |
| Now we are trying to get shop keeps, but I have a feeling people would rather message an op and buy items from them in exhange for the wait on the shop keeps making products. So... to balance this and prevent instant re-arming after a siege, ops are no longer allowed to spawn items, only mats. Here is the price list I have made based on the spawn rates in our server. This is very accurate mathematically, and I am not looking for arguments. I will be sending this to Akimitsu18, leapcow, CamoManElite, and nhetu for their knowledge. Any shopkeep is welcome to adjust their prices as they see fit. Any further ideas are welcome! | |
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g047r4p3r Administrator
Posts : 134 Join date : 2010-01-12 Age : 37 Location : Eatonville, WA
| Subject: Forgotten materials Wed Mar 09, 2011 1:34 am | |
| Some forgotten mats will be included on a final draft of the price list when I am done making it. | |
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Trolloses
Posts : 91 Join date : 2010-01-22 Location : Kapowsin
| Subject: Re: Merchant Prices Wed Mar 09, 2011 6:58 am | |
| Thank you for posting this: it gives us a general idea on things. | |
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| Subject: Re: Merchant Prices | |
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